====== Merchants ====== Merchants have a set of [[trades:start]] available to trade with a player. It picks a certain amount of trades from a [[mc>Tag|trade tag]] to fill its trading inventory with. If less than the specified number of trades are present in the tag, it will use less trades instead. Note that modifying a trade after a Merchant has already received their trades won't change that Merchant's trade. ===== Villagers ===== For [[mc>Villager|Villagers]], each [[mc>Villager#Professions|profession]] has a tag dedicated for each [[mc>Trading#Level|level]]. It combines the id of the profession with its level name to determine the tag id. For example, a ''minecraft:butcher'' of level 2 (apprentice) uses the ''minecraft:butcher_apprentice'' trade tag to get its trades from. The only exception to these professions is the ''minecraft:nitwit'', which has no trades and therefore doesn't use any tags either. Every time a Villager levels up, it picks two random trades from that level's tag and adds them to the Villager's trading inventory. ===== Wandering Traders ===== For a [[mc>Wandering_Trader|Wandering Trader]], two trade tags are used to get trades from: ''minecraft:wandering_trader_regular'' and ''minecraft:wandering_trader_special''. Every time a Wandering Trader spawns, it picks five entries from the ''minecraft:wandering_trader_regular'' tag and one from the ''minecraft:wandering_trader_special'' tag and adds them in that order to the Wandering Trader's trading inventory.