====== minecraft:food ====== The ''minecraft:food'' item component adds nutrition points and saturation to its user after consuming the item. Its values may be overridden for a specific item stack by using the [[mc>Item_format/1.20.5#food|minecraft:food]] item stack component. Note that not all vanilla fields are still used in the item stack component. This item component is usually combined with [[items:item_components:use_duration|minecraft:use_duration]], [[items:item_components:use_animation|minecraft:use_animation]] and [[items:item_components:consumable|minecraft:consumable]]. ===== Fields ===== ^ Name ^ Description ^ Type ^ Default Value ^ | ''nutrition'' | How many nutrition points to add after consuming. | A non-negative integer | | ''saturation'' | How much saturation to add after consuming. | A float | | | ''always_edible'' | Whether the food item is edible, regardless if a player's hunger bar is full or not. | An optional boolean | ''false'' | | ''effects'' | The [[#possible effect|possible effects]] to add after consuming. | An optional list of [[#possible effect|possible effects]] | ''[]'' | ===== Example ===== { "nutrition": 2, "saturation": 1.2, "effects": [ { "effect": { "id": "minecraft:poison", "duration": 100, "show_icon": true }, "probability": 0.6 } ] } ===== Possible Effect ===== An effect that may or may not be applied after consuming. ==== Fields ==== ^ Name ^ Description ^ Type ^ Default Value ^ | ''effect'' | An [[mc>Effect|effect instance]]. | An [[mc>Effect|effect instance]] | | | ''probability'' | The probability of applying the effect. | A float ranging from ''0.0'' to ''1.0'' inclusive | ''1.0'' | ==== Example ==== { "effect": { "id": "minecraft:poison", "duration": 100, "show_icon": true }, "probability": 0.6 }