Table of Contents

Armor Materials

With armor materials an armor item can have certain defensive properties. These properties can be reused for different types or armor, such as Leggings and Chestplates. These armor materials can be found in a data pack under the armor_material folder in a namespace.

Fields

Name Description Type Default Value
asset_id The texture to use to render the armor. A resource location
defense The amount of defense to give the wearer when worn in the specified slot. A map of armor slots to integers
toughness The amount of toughness to give the wearer when worn. A double
knockback_resistance The amount of knockback resistance to give the wearer when worn. A double

Example

{
  "asset_id": "minecraft:iron",
  "defense": {
    "body": 5,
    "boots": 2,
    "chestplate": 6,
    "helmet": 2,
    "leggings": 5
  },
  "toughness": 0.0,
  "knockback_resistance": 0.0
}