Model Overrides

Model overrides had a big change. Their keys are now resource locations, rather than strings. This means that for example angle is now minecraft:angle instead. Some of these model overrides are now also available on more items, due to items being data-driven. Below is a table with all model overrides and to what item stacks they are now applied.

Overrides

Override Applies to
minecraft:lefthanded All item stacks
minecraft:cooldown All item stacks
minecraft:custom_model_data All item stacks
minecraft:trim_type Item stacks with the minecraft:trim data component
minecraft:damaged Item stacks with the minecraft:damageable item component
minecraft:damage Item stacks with the minecraft:damageable item component
minecraft:broken Item stacks with the minecraft:damageable item component
minecraft:pull Item stacks with the minecraft:shooter item component
minecraft:pulling Item stacks with the minecraft:shooter item component
minecraft:charged Item stacks with the minecraft:shooter item component
minecraft:firework Item stacks with the minecraft:shooter item component
minecraft:angle Item stacks with the minecraft:pointable item component
minecraft:tooting Item stacks with the minecraft:playable item component
minecraft:filled Item stacks with the minecraft:item_holder item component
minecraft:cast minecraft:fishing_rod item stacks
minecraft:blocking minecraft:shield item stacks
minecraft:time minecraft:clock item stacks
minecraft:throwing minecraft:trident item stacks
minecraft:brushing minecraft:brush item stacks
minecraft:level minecraft:light item stacks