actions:action_types:play_sound
Table of Contents
minecraft:play_sound
The minecraft:play_sound
action plays a sound event at a player or position in the world.
If this
player is not present, it will fall back to playing the sound from the specified position.
This action is always successful.
Fields
Name | Description | Type | Default Value |
---|---|---|---|
position | The position to target. | An action context parameter | |
sound | The sound event to play. | A sound event | |
category | The category to play the sound in. | A sound category | |
volume | The volume to use for the sound. The actual volume is picked randomly between the minimum and maximum. | A float range | |
pitch | The pitch to use for the sound. The actual pitch is picked randomly between the minimum and maximum. | A float range | |
from_entity | Whether to play the sound event from this player, rather than the position. | An optional boolean | false |
Example
{ "type": "minecraft:play_sound", "position": "this", "sound": "minecraft:item.bottle.fill", "category": "neutral", "volume": 1.0, "pitch": 1.0 }
actions/action_types/play_sound.txt · Last modified: 2024/05/14 23:52 by errorcraft