items:item_models:model_overrides
Model Overrides
Model overrides had a big change.
Their keys are now resource locations, rather than strings.
This means that for example angle
is now minecraft:angle
instead.
Some of these model overrides are now also available on more items, due to items being data-driven.
Below is a table with all model overrides and to what item stacks they are now applied.
Overrides
Override | Applies to |
---|---|
minecraft:lefthanded | All item stacks |
minecraft:cooldown | All item stacks |
minecraft:custom_model_data | All item stacks |
minecraft:trim_type | Item stacks with the minecraft:trim data component |
minecraft:damaged | Item stacks with the minecraft:damageable item component |
minecraft:damage | Item stacks with the minecraft:damageable item component |
minecraft:broken | Item stacks with the minecraft:damageable item component |
minecraft:pull | Item stacks with the minecraft:shooter item component |
minecraft:pulling | Item stacks with the minecraft:shooter item component |
minecraft:charged | Item stacks with the minecraft:shooter item component |
minecraft:firework | Item stacks with the minecraft:shooter item component |
minecraft:angle | Item stacks with the minecraft:pointable item component |
minecraft:tooting | Item stacks with the minecraft:playable item component |
minecraft:filled | Item stacks with the minecraft:item_holder item component |
minecraft:cast | minecraft:fishing_rod item stacks |
minecraft:blocking | minecraft:shield item stacks |
minecraft:time | minecraft:clock item stacks |
minecraft:throwing | minecraft:trident item stacks |
minecraft:brushing | minecraft:brush item stacks |
minecraft:level | minecraft:light item stacks |
items/item_models/model_overrides.txt · Last modified: 2024/04/29 22:20 by errorcraft